Changed switch to Enhanced Switch.
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5f37a3a97b
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@ -30,7 +30,7 @@ public class FakeCoin extends Application {
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@Override
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public void executeOption(int option) {
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switch (option) {
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case 1:
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case 1 -> {
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System.out.println("Please enter a number of coins in the pile (including fake coin).");
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System.out.print("Coin Count: ");
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int numOfCoins = this.getIntegerInput();
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@ -41,39 +41,38 @@ public class FakeCoin extends Application {
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numOfCoins = this.getIntegerInput();
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}
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this.pile = new Coin[numOfCoins];
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break;
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case 2:
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}
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case 2 -> {
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if (this.pile == null) {
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System.out.println("Please specify a number of coins before setting the fake location.");
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break;
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}
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System.out.println("Please specify a location for the fake coin. Between 0 and " + (this.pile.length-1));
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System.out.println("Please specify a location for the fake coin. Between 0 and " + (this.pile.length - 1));
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System.out.print("Location: ");
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int location = this.getIntegerInput();
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while (location < 0 || location >= this.pile.length) {
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System.out.println();
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System.out.println("Please enter a valid location: Between 0 and " + (this.pile.length-1));
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System.out.println("Please enter a valid location: Between 0 and " + (this.pile.length - 1));
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System.out.print("Location: ");
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location = this.getIntegerInput();
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}
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/* Implement the functionality to do both lighter and heavier. */
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this.pile[location] = new Fake(location,true);
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this.pile[location] = new Fake(location, true);
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for (int i = 0; i < this.pile.length; i++) {
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if (this.pile[i] == null) {
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this.pile[i] = new Coin(i);
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}
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}
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this.setLocation = true;
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break;
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case 3:
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}
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case 3 -> {
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if (!this.setLocation) {
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System.out.println("Please specify the fake coins location.");
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break;
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}
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this.performAlgorithm();
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break;
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}
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}
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System.out.println();
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}
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