Created and added methods to the class Board.java to keep track of permutation states.
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@ -18,7 +18,7 @@ public class Board {
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*/
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public Board() {
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this.pieces = new Piece[9];
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for (int index = 1; index <= 9; index++) {
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for (int index = 1; index < 9; index++) {
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this.pieces[index-1] = new Piece(index-1, index);
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}
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}
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@ -35,11 +35,19 @@ public class Board {
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if (board.length != 9) {
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throw new IllegalArgumentException("The board must be a array size of 9.");
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}
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this.pieces = board;
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}
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/**
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* Checks the status of a place on the board. If the location is taken or not.
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*
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* @precondition loc >= 0 & loc <= 8
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* @postcondition none
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* @param loc the location being checked.
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*
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* @return If the location has a piece, True
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* If the location is null, False
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*/
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public boolean isTaken(int loc) {
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if (invalidLocation(loc)) {
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throw new IllegalArgumentException("Invalid location specified. Valid Range: 0 <= Location <= 8");
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@ -48,14 +56,36 @@ public class Board {
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}
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/**
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* Returns the array of pieces.
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* Returns a value in the array of pieces.
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*
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* @precondition loc >= 0 & loc <= 8
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* @postcondition none
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* @param loc the location of the desired piece.
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*
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* @return the array of pieces.
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*/
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public Piece getPiece(int loc) {
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if (invalidLocation(loc)) {
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throw new IllegalArgumentException("Invalid location specified. Valid Range: 0 <= Location <= 8");
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}
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return pieces[loc];
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}
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/**
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* Checks and searches for the location of the open location and returns the index.
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*
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* @precondition none
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* @postcondition none
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* @return the array of pieces.
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*
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* @return the location of the empty piece.
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*/
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public Piece[] getPieces() {
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return this.pieces;
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public int getOpenLocation() {
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for (int index = 0; index < 9; index++) {
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if (this.pieces[index] == null) {
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return index;
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}
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}
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throw new IllegalStateException("The state of the board must have 1 empty space.");
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}
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