Implementing hashing capabilities to the Board class.
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@ -1,5 +1,7 @@
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package Assignments.A1.models;
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import java.util.Arrays;
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/**
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* This class keeps track of the current state (whether in permutation or not) of the board.
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*
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@ -8,7 +10,7 @@ package Assignments.A1.models;
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*/
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public class Board {
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private final Piece[] pieces;
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private Piece[] pieces;
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/**
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* Default constructor that generates the solved board.
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@ -26,17 +28,23 @@ public class Board {
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/**
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* Constructor used to create a board with a pre-provided board.
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*
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* @precondition board.length == 9
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* @precondition board != null
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* @postcondition a board is created with given locations
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*
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* @param board the provided state of the board.
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*/
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public Board(Piece[] board) {
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if (board.length != 9) {
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throw new IllegalArgumentException("The board must be a array size of 9.");
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public Board(Board board) {
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if (board == null) {
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throw new IllegalArgumentException("The board must be valid an initialized.");
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}
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this.pieces = board;
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this.pieces = new Piece[9];
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for (int index = 0; index < 9; index++) {
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if (board.getPiece(index) != null) {
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this.pieces[index] = new Piece(board.getPiece(index));
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}
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}
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}
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/**
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* Checks the status of a place on the board. If the location is taken or not.
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@ -88,6 +96,103 @@ public class Board {
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throw new IllegalStateException("The state of the board must have 1 empty space.");
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}
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/**
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* Takes two values on the board and swaps them if possible.
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*
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* @precondition board.get(first).validMove(second) == true
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* || board.get(second).validMove(first) == true
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* @postcondition the values are swapped
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*
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* @param first the first index of the values being swapped
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* @param second the second index of the values being swapped
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* @return if the values were swapped or not.
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*/
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public boolean swap(int first, int second) {
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// Checks if the first piece is empty and the second is not.
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if (this.pieces[first] == null && this.pieces[second] != null) {
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// Checks if the moves are valid
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if (this.pieces[second].validMove(first, this)) {
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// Swaps the values
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this.pieces[first] = this.pieces[second];
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this.pieces[second] = null;
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return true; // Successful Swap
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}
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} else if (this.pieces[second] == null && this.pieces[first] != null) { // Checks the inverse.
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// Checks if the moves are valid
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if (this.pieces[first].validMove(second, this)) {
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// Swaps the values
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this.pieces[second] = this.pieces[first];
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this.pieces[first] = null;
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return true; // Successful Swap
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}
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}
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return false;
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}
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/**
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*
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* @return
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*/
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@Override
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public int hashCode() {
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int[] hashValues = new int[9];
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for (int i = 0; i < 9; i++) {
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if (this.pieces[i] != null) {
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hashValues[i] = this.pieces[i].getValue();
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} else {
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hashValues[i] = 0;
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}
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}
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return Arrays.hashCode(hashValues);
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}
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/**
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* Checks if this and the other object are the same.
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* @precondition none
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* @postcondition they are compared.
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*
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* @param o the other object.
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* @return if they are the same, True
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* if they are not, False
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*/
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@Override
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public boolean equals(Object o) {
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if (this == o) {
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return true;
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}
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if (o == null) {
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return false;
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}
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if (this.getClass() != o.getClass()) {
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return false;
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}
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Board other = (Board) o;
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for (int i = 0; i < 9; i++) {
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if (this.pieces[i].getValue() != other.pieces[i].getValue()
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|| this.pieces[i].getLoc() != other.pieces[i].getLoc()) {
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return false;
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}
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}
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return true;
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}
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/**
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* Specifies a way of printing out the board with its current state.
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* @return the current state formatted.
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*/
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@Override
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public String toString() {
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String result = "";
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for (int i = 0; i < 9; i++) {
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result += i + " ";
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if ((i+1) % 3 == 0) {
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result += "\n";
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}
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}
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return result;
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}
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/* Private Methods Below. End of Java Docs. */
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